Spell traps are spells such as glyph of warding and symbol that function as traps. Magical device traps initiate spell effects when activated. Magic traps are either magical device traps or spell traps. Mechanical traps include pits, arrow traps, falling blocks, water-filled rooms, whirling blades, and anything else that depends on a mechanism to operate. In a fantasy game, unwary adventurers can fall to their deaths, be burned alive, or fall under a fusillade of poisoned darts.Ī trap can be either mechanical or magical in nature. A net hidden among the trees might drop on travelers who pass underneath. The seemingly innocuous vines that hang over a cave entrance might grasp and choke anyone who pushes through them. One wrong step in an ancient tomb might trigger a series of scything blades, which cleave through armor and bone.
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